Adding audio clip
- Import the audio clips to the project Library
- Drag the audio clip to the timeline of the slide (or to the stage, be careful not to drag to an object on the stage). Originally the slide timeline on most QSP slides is 3 seconds. If the audio clip is longer, a dialog box will appear. Choose the first option to extend the slide timeline.
- Audio timeline appears below the slide timeline. I will increase the slide timeline duration manually bit more, so that I’m able to move the audio clip to leave a small gap before and after the audio.
- You see in previous screenshot that all the object timelines have been extended automatically. Reason is that most - but not all - slides in the QSP are timed for the 'Rest of the Slide'. Check Timing Properties. Have also a look at Tip 1 below.
- Test the audio, not by using Play Slide but by using a real Preview. This means for a non-responsive project that you need to use F11, Preview HTML5 in Browser. For responsive projects any Preview is fine. The three following tips are meant to fix problems detected during previewing.
Tip 1: Fix when objects disappear
In this slide (12 from Aspire) some objects have a timeline keeping the original duration of 3secs. When playing that slide in Preview, those objects will disappear after 3 seconds.
How to fix?
Tip 2: Pause commands on slide events
Many slides in the Aspire project have the setup as shown in this screenshot.
This setup will prevent the audio clip on the slide from playing because the Pause command on the first frame will pause also slide a udio.
You have to take out that pause. You can safely replace it by ‘No action’ which is the default setting both for On Enter and On Exit slide events Result will be that the slide will not be paused, but the playhead will move seamlessly to the next slide when the audio has finished. That is IMO the most logical situation. If you want to mimick a presentation, where each slide is paused at the end and needs learner intervention, you can change the On Exit action to ‘Pause’ or add a button ‘Next’ to pause the slide. However do not forget that this may not be the best practice.
Tip 3: Pausing points
Contrary to the Pause command (see tip 2) a pausing point will not pause slide audio, although the playhead will be paused and so will all graphics assets/effects which are running or appear later. By default, all pausing points will be set to occur at 1.5secs, either on the slide (for Quiz slides and Drag&Drop), or after the start of the interactive object timeline.
In most cases the increase of the slide duration due to inserting an audio clip will not cause problems, when the pausing point is due to an interactive object like a button. Reason is that the button will often trigger an action jumping to another slide, or revealing some content. The frames after the pausing point (inactive part) are not important in that case.
Possible issues can occur on quiz slides, if you insert an audio clip. Here is an example (T/F slide 23 in Alliance):
You see the pausing point on the slide timeline at 1.5secs. Some smart shapes are not timed for the rest of the project (see Tip 1). However since the slide is paused at 1.5secs, before the end of those shape timelines, you’ll not be bothered by that while the audio continues playing (not paused). However, if while testing that slide, you have to wait a long time after the Submit process, and you see the shapes disappearing, that is due to the Actions setup in Quiz Properties. They were set in this slide as shown here:
Both actions are set to ‘Continue’, which means that the playhead is released. It will have to move through all frames after the pausing point (inactive part), and only moves to the next quiz slide after reaching the last frame. Not exactly what you want. Two possible fixes:
As is the case for other quiz slides in the QSP projects, replace the action ‘Continue’ by ‘Go to Next Slide’. You don’t have to bother about the wrongly timed smart shapes in that case.
Move the pausing point on the quiz slide with the mouse (not possible in Timing properties) to place it near the end of the slide. In that case you have to extend the smart shape timelines as explained in Tip 1. This workflow is recommended over the first fix, if you expect slow connections with the LMS.
Similar problems can occur on Drag&Drop slides but will not expand on that. Know however that the pausing point is not visible on D&D slides in the Timeline panel as is the case for quiz slides.
For quiz slides, the Submit Process is explained in detail in this post:
If you want to add audio clips from another type than slide audio: