Do not expect a complete overview of the Assets Panel in this article, may be later. The user interface is rather simple, intuitive. Opening the panel is possible with the big button Assets in the right part of the Big Button Bar. For he expert UI this will be the only button in the right part, fo the newbie UI the Assets button will be with the Properties and Library button. Opening is also possible using the Slides button, option ‘Asset Library…’ on the left side of the bar.
At this moment the stored assets are restricted to those available with Captivate (under Assets tab or to downloaded assets (under Downloads tab). You cannot add custom assets fto the panel. For those custom assets remember that you can use external libraries.
The center tab – Discover – has two choices, ‘Templates’ (confusing term, not the cptl template files) with a submenu or ‘Characters’. Both link to the site of the eLearning Brothers. Once downloaded, they will appear in the Downloads tab.
Tip 1: Projects/Slides
This is the first option under the Assets tab, opening by default with Slides selected. It allows you to choose individual slides for insertion in an existing project after the active slide. Under Projects you will see 6 Quick Start Projects (QSP), first of them is the Branching file. That file is meant for developers disliking variables and actions. It is based on the last QSP, labeled ‘Aspire’.
All projects and slides are available in two formats:
Non-responsive project (Blank project in Welcome screen)
- Responsive project with Fluid Boxes (none available for Breakpoints)
If you insert a slide in an existing project created in one of those types, the inserted slide will automatically be of the same type. A master slide may be added, and object styles but I’ll leave more details for another blog post about using QSP's
However, some users asked me "how do you open a full QSP in the wanted type"? There is no choice available after selecting a project.
Workaround which works for me: open first a project in the wanted type, either a blank project or a responsive project. Anyway you need an open project to launch the Assets panel. Selecting a QSP to open as new project, will open it in the same type as the already opened project. You can then delete the first project..
Tip 2: Characters
Contrary to previous versions, the characters packaged with Captivate are only installed on your system as thumbnails. You can find them in the Content folder under the eLearning assets. Each character has a folder bearing a number as name, and a subfolder Children, where you find all the thumbnails. When you insert a character in a project, the image is downloaded and stored in another subfolder with the name of the character (in this screenshot David), either in the High or the Low subsubfolder, depending on the chosen quality (Normal or High resolution):
Screenshot is taken on a Windows system. If you download a extra character from the eLB site, it will be stored under Characters_11_5, not in the Content folder.
It is still not possible to download more than one or all characters from a set at once (please log a feature request). However, if you like the Illustrated category, here is a tip. Characters in that category are based on one drawing file, which you can download as well. You have some choices for the format, I prefer AI (Illustrator). If you are comfortable with that vector image application, you can extract all characters from that file and export them not only as PNG, but also in other formats inclucing SVG (smaller file size and vector based, crisp look whatever the resolution - interesting for responsive projects). Those drawing files are always labeled ‘Name: Illustrated work files’. You can also use that file as reference file. After download it will be stored in the subfolder ‘Others’ under eLearning assets, (not in Content, nor Characters).
Tip 3: Icons
The files in this assets category are SVG’s. Once inserted you can convert them to a button. Editing the colors is very easy as I explained in a previous post.
Those icons are stored in a subfolder under the Contents folder in eLearning assets. When screening that folder you'll see that the 'icons' are in JPEG format. However when you insert an icon, the SVG is created in the same folder as the original JPEG image.
Tip 4: Buttons
I am finalizing another blog about the 6 button types available in Captivate 11.5, including advantages and disadvantages of each type. Which type of buttons do you insert from the Assets panel? That was bit of a mystery at first. When you insert a button from this asset category, it is a PNG image (bitmap) with the option ‘Use as button’ checked off. The three InBuilt states (Normal, Rollover, Down) which are normally included in a button object style, are identical. You have of course the possibility to edit the image for the other states once the button is inserted. However I was bit curious when watching the name of the image. Look at this screenshot of a button:
That name ‘Deep-download_up.png’ reminded me of the name convention needed for an (old) image button. For image buttons you need to create three images in the same size, with an identical name followed by _up (for normal state), _over for rollover state and _down for the down state. Looking in the Buttons folder (under already mentioned Content folder) taught me that all the buttons had a similar name structure ending on _up. The folder has is similar to the Characters and Icons subfolders: numbers as folder names. Each folder contains only one image file for the ‘up’ state.
Of course you can edit the states in the project, using the Object state panel and copy/paste the button if you need more instances. But you will not be able to reuse that button with the edited states in a future project. I tried out a workflow based on my CP-intuition:
- I duplicated the _up file in the Content\Buttons fokler for the button 5751 ‘Bubbly_downloads_up'
- renamed the duplicates to Bubbly_downloads_over and Bubbly_downloads_down,
- edited the duplicates in Photoshop, watch the result in this screenshot:
Success! When inserting the 'Bubbly....' button in a project, it had three InBuilt states. Not only when inserting in the same project, but also in other projects. You cannot have an object style for Images used as buttons, as is possible for shape buttons, text buttons, image buttons and transparent buttons. However this workflow opens an alternative for re-usability (one domain where Captivate excels over other authoring tools). One drawback: Assets are only edited on the used device, they are not in the cloud.
More about buttons in a future blog as promised.