Tips: adding Audio to QSP-slides (ready-to-go slides)

Intro

In some previous blogs I have warned to be careful with using the Switch to Destination Theme feature, have demonstrated an alternate but safer workflow to embed ready-to-go slides in a course with a custom theme. Because the themes in the responsive and non-responsive Quick Start Projects are not identical, I added a third post explaining the possible issues in the responsive version. That last post offers a free table with the names of all the master slides (including the most recent Alliance project).  It is an important resource if you want to avoid issues when embedding a ready-to-go slide. Issues occur when your present custom theme and the theme of the embedded slide have identically named master slides.

Only two QSP projects have audio in the Library: Rhapsody and Wired. The clips are used on the Podcast slide, triggered with the Play Audio command. As you all know, adding good Narration (VO) to an eLearning course will enhance the efficiency of that course considerably. Designers of the QSP’s have taken care of an easy replacement of graphical assets for you, but if you want to add narration or other audio to the course, you get no help.  This post will try to help you with some tips. It will not handle the creation of the audio clips, whether you use the TTS feature or a real audio recording. Only tips to avoid frustration when adding audio to the slides. Since the Closed Captioning feature of Captivate is limited to slide audio, the post will not explain how to add other types of audio. At the end you’ll find some more links which could help you in that case.

Adding audio clip

My usual workflow for inserting an audio clip as slide audio is:
  • Import the audio clips to the project Library
  • Drag the audio clip to the timeline of the slide (or to the stage, be careful not to drag to an object on the stage). Originally the slide timeline on most QSP slides is 3 seconds. If the audio clip is longer, a dialog box will appear. Choose the first option to extend the slide timeline.
  • Audio timeline appears below the slide timeline. I will increase the slide timeline duration manually bit more, so that I’m able to move the audio clip to leave a small gap before and after the audio.
  • You see in previous screenshot that all the object timelines have been extended automatically.  Reason is that most - but not all  - slides in the QSP are timed for the 'Rest of the Slide'. Check Timing Properties. Have also a look at Tip 1 below.

  • Test the audio, not by using Play Slide but by using a real Preview. This means for a non-responsive project that you need to use F11, Preview HTML5 in Browser. For responsive projects any Preview is fine. The three following tips are meant to fix problems detected during previewing.

Tip 1: Fix when objects disappear

In many slides, objects are timed for the Rest of the slide. Result: when the slide duration is increased to fit the audio clip, all object timelines will follow that example. However there are some exceptions, as seen in this screenshot:

In this slide (12 from Aspire) some objects have a timeline keeping the original duration of 3secs. When playing that slide in Preview, those objects will disappear after 3 seconds.

How to fix?

Select those objects which are not correctly timed. This can be done by clicking their timelines in combination with CTRL (or SHIFT for sequential timelines) key. TUsing the shortcut key ‘CTRL-E’ will change their timing to ‘Rest of Slide’. You can use the Timing properties of course.

Tip 2: Pause commands on slide events

Many slides in the Aspire project have the setup as shown in this screenshot.

This setup will prevent the audio clip on the slide from playing because the Pause command on the first frame will pause also slide a udio.

You have to take out that pause. You can safely replace it by ‘No action’ which is the default setting both for On Enter and On Exit slide events Result will be that the slide will not be paused, but the playhead will move seamlessly to the next slide when the audio has finished. That is IMO the most logical situation. If you want to mimick a presentation, where each slide is paused at the end and needs learner intervention, you can change the On Exit action to ‘Pause’ or add a button ‘Next’ to pause the slide. However do not forget that this may not be the best practice.

Many slides in the other QSP projects have set the On Exit event to Pause, to imitate  a Powerpoint presentation.  It is a personal liking, of course, but I prefer largely to have the playhead proceed to the next slide without learner action. If you share that idea, just take out the Pause for the On Exit event.

Tip 3: Pausing points

Contrary to the Pause command (see tip 2) a pausing point will not pause slide audio, although the playhead will be paused and so will all graphics assets/effects which are running or appear later.  By default, all pausing points will be set to occur at 1.5secs, either on the slide (for Quiz slides and Drag&Drop), or after the start of the interactive object timeline.

In most cases the increase of the slide duration due to inserting an audio clip will not cause problems, when the pausing point is due to an interactive object like a button. Reason is that the button will often trigger an action jumping to another slide, or revealing some content. The frames after the pausing point (inactive part) are not important in that case.

Possible issues can occur on quiz slides, if you insert an audio clip.  Here is an example (T/F slide 23 in Alliance):

You see the pausing point on the slide timeline at 1.5secs. Some smart shapes are not timed for the rest of the project (see Tip 1). However since the slide is paused at 1.5secs, before the end of those shape timelines, you’ll not be bothered by that while the audio continues playing (not paused). However, if while testing that slide, you have to wait a long time after the Submit process, and you see the shapes disappearing, that is due to the Actions setup in Quiz Properties. They were set in this slide as shown here:

Both actions are set to ‘Continue’, which means that the playhead is released. It will have to move through all frames after the pausing point (inactive part), and only moves to the next quiz slide after reaching the last frame. Not exactly what you want. Two possible fixes:

Fix 1: 

As is the case for other quiz slides in the QSP projects, replace the action ‘Continue’ by ‘Go to Next Slide’. You don’t have to bother about the wrongly timed smart shapes in that case.

Fix 2: 

Move the pausing point on the quiz slide with the mouse (not possible in Timing properties) to place it near the end of the slide. In that case you have to extend the smart shape timelines as explained in Tip 1. This workflow is recommended over the first fix,  if you expect slow connections with the LMS.

Similar problems can occur on Drag&Drop slides but will not expand on that. Know however that the pausing point is not visible on D&D slides in the Timeline panel as is the case for quiz slides.

Some links

If you are want some more information about the tips explained above. Not surprising, they all link to understanding the Timeline (priority 1 for each Captivate user). Maybe this blog (one of a sequence about the Timeline) can help you:

Pausing Captivate’s Timeline

For quiz slides, the Submit Process is explained in detail in this post:

Submit Process

If you want to add audio clips from another type than slide audio:

Pausing Timeline and Audio

3 Audio Tricks

Intro

Last week I answered several questions about audio on the forums with pretty simple workflows Maybe you will like them? Contrary to what you are used to read in my blog, this is a short article, there is no example movie.

Trick 1: Audio when hovering over a (shape) button

Buttons and shape buttons have 4 InBuilt states: Normal, Rollover, Down and Visited (only available in CP2017).

Quite a while ago I explained what I mean by an 'Audio Object'. It is a shape or a highlight box, which you make invisible to the user by changing the stroke width to 0 and set the Alpha for the Fill to 0 as well, but attach audio to that object. If you want to learn more about them have a look at this post.

This screenshot illustrates the workflow. The audio (Cymbals) will only play when hovering over the button.

Trick 2: avoiding overlapping audio on quiz slide

A problem occurs on quiz slides with following setup:

  • Slide audio plays explaining the question
  • Object audio is attached to the Feedback messages

Problem is that when a learner submits the answer(s) before the slide audio ends, there will be overlapping of the slide audio with the audio of the message that pops up. It is not possible to control the appearance of the Submit button, since it is an embedded object, has no individual timeline. Submit button in all Captivate themes is of the type 'Transparent button'. This was my workaround, and the user confirmed it was working perfectly:

  • Create an image that is similar to the Submit button. That is perfectly possible with a shape: same fill, same stroke, same font, font size and font color as the quiz buttons.
  • Take out the label 'Submit' from the original Submit button, set the stroke width to 0, alpha for the Fill to 0 so that it becomes invisible. It will still be active.
  • Put the image in the same location as the invisible Submit button (use Align menu).
  • Change the start of the timeline of the image, so that it begins just at the end of the slide audio.
  • Move the pausing point of the quiz slide to be after the end of the slide audio. Only way to do that is by mouse dragging. That pausing point is not in the Timing panel.

Why is this working? Because the Submit button is an embedded object, it is always on top of added custom objects (the image). That means it is active! Only when the learner would click by accident on the 'invisible' active button, the problem will occur. But in most circumstances the learner will not be aware of that possibility and will wait patiently until the audio finishes and the 'Submit' indicator appears.

Trick 3: Audio in states

Just want to refresh your memory: it is possible to attach audio to states. When you change a state, the audio of the previous state is automatically stopped. A feature that you can use in many ways as I illustrated in these movies:

Automatic Lists

Drag&Drop Object Actions

You can even create a shape with states that are invisible but have all audio clips. Let your creative mind wander....


Tips for 'Fluid' Quiz Slides

Intro

When publishing my first reflections on Fluid Boxes work flow versus Breakpoint View work flow I didn't mention my expectations for a smoother creation of Quiz slides using FB's. In my experience with responsive projects in previous versions, the most frustrating part were those (damned?) quiz slides. You are probably aware of the very strict rules to honor for quiz slides: need to be careful with 'embedded' objects which include functionality that can be broken. Styling quiz/score slides is tough even in normal (blank) projects and turns into a nightmare when having to do it for up to 5 breakpoint views. Every post I published about quizzes gets a lot of visitors. Many questions about quizzes are posted on the forums as well. This explains why I listed Quizzes as second most important stumbling block for Captivate users in this article.

The present post is not (yet) the promised upgraded version of the most popular article I ever wrote about questions, only a summary of tips I discovered while exploring the Fluid Boxes work flow for quiz slides (score slide will be subject of a later post). If you are new to Fluid Boxes, please take some time to read the articles posted by Zeeshan. Up till now, he published 3 but promised more on their way:

Using Fluid Boxes - Knowledge Facts 3

Quizzing Master Slides -Setup Fluid Boxes

All quiz slides, and the score slide, are based on a dedicated Master slide. Master slides have embedded objects (no individual timeline): Title, Question, Answer Area with Answers, buttons, feedback messages, progress indicator to mention some. The functionality of the quiz is embedded in those master slides (two-step Submit process, updating quizzing system variables, tracking attempts on question/quiz level, review and retake on score slide, etc). 

if you choose the Fluid Box work flow for a responsive project in Captivate 2017, the included themes will also have Fluid boxes on the quizzing master slides. There is one exception: the Likert master slide has no Fluid Boxes because Likert questions are not supported for responsive projects. Each theme needs to have at least a main master slide and 6 daughter master slides. Besides the Blank master slide which is essential for Software simulations and PPT-import, the other 5 daughter master slides are all about quizzes: MCQ,T/F,FIB,Sequence; Matching; Hotspot; (Likert = not supported in responsive); Result. 

The Setup for the quizzing master slides is common for all included Themes. I will explain extensively the most used master slide (MCQ, T/F...) and summarize only the differences for the other quizzing master slides. The score slide, which causes a lot of issues at this moment, will be explained in a future blog post, hoping that some of the problems will already have dissipated by a patch?

Setup Fluid Boxes in MCQ,T/F,FIB,Sequence Master slide

This is the most used master slide for sure. You have the Root fluid box (ID/ FB_8) containing 6 child Fluid Boxes. The ID's I mention for the Fluid boxes are from the master slides. Apparently the ID has to be unique as usual. When a quiz slide is created based on a master slide the ID will change: 3 characters will be inserted, referencing to the slide number. Example: FB_MS5_10 is the fluid box for a question based on the MCQ master slide, originally on slide 5. Beware: that ID will not change when you reorder the slides, which can make it quite confusing if you are used to reorder a lot. The Root fluid box (ID/ FB_8) is set up this way.

  • Flow: Vertical (has 6 child fluid boxes)
  • Wrap: Squeeze in a column , which means the child fluid boxes will never be rearranged. the 80% has no consequences, because stretch to fit is activated.
  • Horizontal Alignment: Center with Stretch to fit activated
  • Vertical Alignment: Space around
  • Padding: none, which means the space around has no effect on the child fluid boxes

The 6 child fluid boxes, from top to bottom,have this content and setup:

Title Fluid Box (ID: FB_9)

  • Flow: Horizontal - has mostly only one item, the title shape or caption
  • Wrap: Wrap to Next Row
  • Horizontal Alignment: Space around with 'Stretch to fit' activated
  • Vertical Alignment: Middle Align with 'Stretch to fit' activated
  • Padding: none, which means theoretically the title could touch the left and right side of the fluid box/slide. Personally I avoid that by adding a small horizontal padding (5-10px).

Tip: in theme 'Clear' the title overlaps with a design element. You can change the Vertical alignment to Bottom, and eventually increase the height of this first child fluid box to fix that. Another solution is to turn off that design element by unchecking the option 'Show Main Master Slide Objects.

Later on you'll see that the Advanced answers feedback messages will cover up this FB. Be careful when resizing and moving those messages. You could mess up the arrangement of this Title fluid box. Best way is to unlink those messages from the FB before touching them.

Question Fluid Box (ID: FB_10)

  • Flow: Horizontal (but has mostly only one item, the question shape or caption); text in that container is vertically aligned to top, to allow wrapping of longer text questins
  • Wrap: Wrap to Next Row
  • Horizontal Alignment: Space around with 'Stretch to fit' activated
  • Vertical Alignment: Middle Align with 'Stretch to fit' activated; for the inserted text placeholder text is aligned at the top; you could eventually change that to middle as well if you don't have long questions.
  • Padding:  50px horizontal (text placeholder is indented from left and right side of the slide/fluid box). If the focus is on smartphones, this padding could be too big (lot of smartphones have only a width of 320px).

Answers Fluid Box (ID: FB11)

  • Flow: Horizontal 
  • Wrap: Wrap to Next Row
  • Horizontal Alignment: Space around with 'Stretch to fit' activated
  • Vertical Alignment: Middle Align with 'Stretch to fit' activated; 
  • Padding:  50px horizontal (placeholder is indented from left and right side of the slide/fluid box); 20px vertical, the inserted answer area doesn't touch the top and bottom of the Fluid box. Comment about this being maybe too much for small screens is valid here as well.

Tips: the individual answer placeholders cannot be resized in the master slide (as is the case since CP6). They are designed to have only one line (contrary to the question placeholder which has space for multiple lines). If you have answers that are pretty long, font size will be decreased to squeeze the answer in the available space. If answers have different lengths, this could result in  different font size for the answers which is certainly not wanted (see image below). Here are two workarounds:

  1. If you don't mind the font size to be decrease but want the same font size for all the answers on a slide, check the option 'Enable Uniform Text Scaling' in the Properties panel for the slide. Eventually you can decrease the mininum font size which is set pretty high in 2017 (14p, minimum was 10p in previous versions).

  2. If you don't want to have the font decreased, but prefer text wrapping, you have to resize the individual answer containers on the side (not possible on the master slide). Start by increasing the container height for the longest answer, use the Align menu ro resize all to the same height, move them as far away from each other and Distribute vertically. Eventually you can decrease the vertical padding to have more space, and/or make this Fluid Box higher, which will decrease the height of the other boxes. This work flow is certainly necessary if you allow shuffling of the answers. Whenever the answer cannot fit in the container anymore the usual icon 'read more' will appear. 

In this image you'll see the result: Default setup on top, in the middle the result when 'Enable Uniform Text Scaling' is activated and at the bottom the same answers after manually resizing, moving and distributing vertically.

If your goal is a good experience on smartphones, I would recommend to reduce the padding in this Fluid box: 2x50px horizontally is a lot if the browser has only 320px in the width. 

Messages (ID: FB_15)

Since the Feedback messages are all in the same location, this had to be a Fluid Box of the Static type to allow overlapping objects. 

Issues: The usual problem for editing those messages remains: to edit a message you have to get all other messages out of the way, since they are embedded (they don't have a separate timeline). which means you cannot hide them on the stage  If the messages are the same on all quiz slides, you can edit them - before inserting quiz slides - in Preferences, Quiz, Default Labels (same for the button labels).
However if you want individual messages on the quiz slides themselves, I used to move each message to be able to edit the one below. Problem is that they will be moved over another Fluid box, and that means you cannot select them anymore.  I thought to use the Arrange menu but.... it is not available on quiz slides, only on the quizzing master slides! Not available in the right-click menu, dimmed in the Align toolbar. I tried to move the message in the scratch area (horizontally) for editing, but with the focus loss when zooming in, this is a real pain. Best way I detected (time consuming) is:

  • Edit the top most message in place (mostly Correct); since most of the messages are in a (semi) transparent shape/caption, increase the Alpha to cover up the other messages for editing.
  • Move the top message out of the way (I use shortcut keys like Shift-Up)
  • Edit the next message (same for Alpha as for the first one)
  • Move it also out of the way
  • Do not forget the Retry message if you have multiple attempts
  • When finished, use 'Reset Master Slide' to move all the messages back in their Fluid Box (FB_12). Since the object styles will be reset as well, the Alpha of the shapes/captions will be reset to the initial value. Beware: be careful not to override object styles in this case (indicated by + sign next to style name).

Here is some good news: if you choose multiple Failure messages (up to 3 still) because you have multiple attempts, those extra Failure messages (#2 and #3) will appear over the Answer FB. Contrary to messages moved over that box, these can be selected and edited easily. When previewing/publishing the slides all Failure messages will appear in the same location although being in different locations on the stage.

When using Advanced Answer options for MCQ, one correct answer, to show feedback messages for each answer, another problem appears.The text captions for the feedback are very small, and in the top right corner (over the Title Fluid Box), slightly off stage. Depending on the number of answers, some will appear lower, over the Answer Fluid Box.

Buttons Fluid Box (ID: FB_16)

  • Flow: Horizontal 
  • Wrap: Symmetrical, which is almost the same as One Row. Only when the number of buttons is even, will you have a rearrangement in two rows.
  • Horizontal Alignment: Space around with "Stretch to fit" not activated
  • Vertical Alignment: Middle Align with Stretch to fit not activated
  • Padding: 0px horizontal and 2px vertical

The maximum amount of buttons is 6: two Review navigation buttons, Clear, Back, Skip and Submit. If you are used never to insert Back and Skip buttons (which is my normal setup) you can better increase the font size (now 20px) to 28px or even 30px. If the option 'Enable Uniform Text Scaling' enabled, the label will rescale nicely and especially the small symbols << and << on the Review navigation buttons will be readable even on small screens. The buttons don't have the option 'Maintain aspect ratio' enabled, which means that the width only will be resized.

Progress indicator Fluid Box (ID: FB_17)

  • Flow: Horizontal 
  • Wrap: Wrap to next row.
  • Horizontal Alignment: Center Align "Stretch to fit" not activated
  • Vertical Alignment: Middle Align with Stretch to fit not activated
  • Padding: none

This fluid box has only one text caption with the progress indicator, in font size 12p which is smaller than the minimum font size. The text will never rescale even if 'Enable Uniform Text Scaling' is activated.

Setup Fluid Boxes in Matching Master slide

This master slide has one extra child Fluid box for the Column Titles. The Answer Fluid box is bit different. The ID's of the fluid boxes on this master slides are:

Root Fluid Box FB_18

Title Fluid Box FB_19

Question Fluid Box FB_20

Column Title Fluid Box FB_21

  • Flow: Horizontal, has two text placeholders for the column titles
  • Wrap: Squeeze in a row.
  • Horizontal Alignment: Center Align "Stretch to fit" not activated
  • Vertical Alignment: Middle Align with "Stretch to fit" not activated
  • Padding: none
  • Answer Fluid Box FB_22: this Fluid box has now two answer areas, linked by the line indicators
    Messages Fluid Box FB_23
    Button Fluid Box FB_24
    Progress Indicator Fluid Box FB_25

    Setup Fluid Boxes in Hotspot Master slide

    This master slide has only 5 child Fluid boxes, because Question and Answer are now in one box. Moreover it is a Static box, which means overlapping objects are possible. These are the ID's of the boxes:

    Root Fluid Box FB_26

    Title Fluid Box FB_27

    Question Fluid Box FB_28: static fluid box, will contain the image with the hotspots

    Messages Fluid Box FB_29
    Button Fluid Box FB_30
    Progress Indicator Fluid Box FB_31

    General tips

    I would recommend to activate the option 'Enable Uniform Text Scaling' for question slides in most circumstances. Since this option is at slide level, it will be valid for all Fluid boxes on the slide. 

    Avoid to override object styles, that is a general rule but even more necessary for quiz slides. It will happen that you want to reset the Master slide and in that case all styles will be reset to the Default style. If you want to change a style, do not hesitate to save the edits to those default styles. 

    Preview is never WYSIWYG certainly not when you are using the slider during preview to see the changes for other screen resolutions. Example: it often happens during Preview that the text in long answers (even when manually resized and redistributed) seem to be cut off for small screens; when published all looks mostly a lot better. 





    Pausing Captivate's Timeline

    Intro

    This is the fourth post in a sequence of 5. The first post introduced features of all timelines, the second is focused on the specific aspects of the Video Demo Timeline, the third on the aspects of the normal/responsive projects (cptx) both for master slides and normal slides. To understand this article - perhaps the most important - I recommend to  read at least the first and the third article as a preparation. 

    This topic is more suited for a live event: a real or a virtual training session. I expect a lot of questions, and those are easier to answer in a live event. I have presented several webinars for Adobe in the past (most about advanced and shared actions), but that practice seems to be discontinued since a while. If you want to participate in a meeting (Connect room), I'm prepared to organize it. Send me a note: either by mail (info@lilybiri.com), in the comments on this post, or use Twitter (my handle is @Lilybiri). In case of sufficient requests, I'll propose a date/hour (probably am PT, for users in USA) and will need an e-mail address for the invitations. As a bonus, will offer you some files.

    Pause and Pausing points

    Pausing the timeline means stopping the Playhead. However that can be done in in two ways, and they do not affect the items in the same way. Let me first explain what I mean by 'Pause' as opposed to 'Pausing Point'. You'll see that I compare them with two traffic signs: Pause with the red light, Pausing point with the Stop sign. But also in traffic, some 'items' do not respect those signs, legally or illegally. 

    Pause 

    This strict way of pausing can be achieved by one of these methods:

    1. With the pause button on one of the default playbars.

    2. By choosing the command 'Pause' to be triggered On Enter for a slide (doing it On Exit is not a good idea, because it will happen after the last frame, see previous post about events).  It can also be a (last) command in an advanced/shared action.

    3. By using the Success event an interactive object (like a shape button) with the command 'Pause' either as a simple command or within an advanced/shared actions. Usually it will be the last command. 

    4.  Alternative for 'Pause' command is to assign 1 to the system variable cpCmndPause (its default value is 0). This system variable controls the pause.

    If you use a playbar, you'll see that the progress bar is stuck when Pause is encountered. To understand even better, I recommend to insert the system variable cpInfoCurrentFrame in a text container, displayed for the whole project (on top). 

    UnPause?

    You can use the Play button on the playbar, or need the command Continue, which is available as simple action and in the dropdown list in advanced actions.

    Pausing point

    Pausing points exist on some special slides, or you can add them by inserting an interactive object for which Pause the slide is activated in the Timing Properties panel. In many cases the pausing point will be visible on the Timeline (see previous articles), but not always. Contrary to the absolute pause, here the timeline is 'waiting' for an action by the user. For that reason the STOP sign is a better metaphor than the red light. Here is an overview of the pausing points, which will be visible on the Timeline:
    1. Quiz or question slides: the pausing point is visible on the slide timeline, but not in the Timing Properties panel. Only way to move is by dragging. Default timing is at 1,5secs, and pause cannot be unchecked. Pausing point is linked with the two-step process triggered by the Submit button. However when selecting the Submit button, you'll not see the pause in the Timing Properties panel (as is the case for the D&D Submit button). Waiting is here for the user to click the Submit button, then to press Y or click on the slide
    2. Score slide: same situation as for the quiz slides: visible in the slide timeline, not in the Timing Properties. Default timing is at 1,5secs. Pausing point is linked with the Continue button, but will not show in the Timing Properties panel of that button. Waiting here is for the user to click the Continue button.

    3. Drag&Drop slide: is pausing at 1,5secs but the point is not visible on the timeline. You will not see it in the Timing Properties for the slide, but in the Actions tab of the D&D panel. It is linked with the Submit button, when selecting that button the Timing properties panel will show the timing of the pausing point. Waiting for the user to click the Submit button, or in case of Auto Submit waiting for a correct answer.

    4. Interactive objects (click box, button, shape button, Text Entry Box) can have a pausing point, to be defined in the Timing Properties panel. That pausing point will be visible in the Timeline, and the part before the point is indicated as 'Active', part after the pausing point as 'Inactive'. Since a click box is invisible to the user, it has not inactive part, its pausing point will always be at the end of its timeline. Waiting is for the user to click either on or outside of the interactive object (click box, shape or normal button) or to confirm the Entry in a TEB. You can edit the pausing point by dragging in the Timeline or in a precise way by editing the Timing Properties panel. It is also possible to uncheck the Pause (see screenshot 3 in the Gallery).

    5. Shape button on a master slide can have a pausing point. Since objects on a master slide have no duration, no Timing Properties panel, you have to indicate that you want it to pause, in the Actions tab of the Properties panel (see screenshot 4 in the Gallery). You can uncheck the pause there as well. The pausing point will be at the end of each slide, based on that master slide. It will not be visible in the timeline
    6. Interactive widgets or learning interactions have a pausing point at 1 sec. It will not show up in the Timeline, you can find it in the Timing Properties.  Pause can be unchecked, but you'll not want to do that for this type of interactions.That is the place to edit or uncheck the Pause (see screenshot 5 in the Gallery). Static widgets/interactions do not have a pausing point. More info about difference  between interactive and static in: Widgets and Interactions

    Bonus: You can download a (watermarked) pdf with this overview from PausingPoints.

    UnPause?

    It depends on the kind of pausing point:

    1. For Question slides: the playhead is released after the second step of the Submit process and the actions defined in Question properties will be done.

    2. For Score slide: similar, but after clicking the Continue button.

    3. For Drag&Drop: exactly the same as for the Question slides, after clicking the Submit button.

    4. For interactive objects on master or normal slides: if an advanced action is executed (Success/failure) the playhead is not released automatically. If you want this to happen you have to include a Continue or a navigation command like Jump to as last command in the action. If you use a simple action, the playhead will be released by default, but in CP9 it is possible to uncheck that default setting 'Continue playing the Project' (not done in this screenshot).
       

    What is Paused?

    Not everything is paused by the absolute Pause command, nor the Pausing points. Watch the interactive movie to understand better. Some items are never paused, some are paused by both Pausing points and the Pause command, some are only paused by the Pause command, not by the pausing points although there may be a workaround. 

    The position of the playhead when pausing is important: objects for which the object timeline starts later than the pause will not appear until the playhead is released.

    Same is the case for Effects which have a duration, a timeline: if the pause occurs while the effect is not finished, it will stall in the last position and continue only when the playhead is released.

    Animations however are never paused, not even when you use the Pause command triggered by the On Enter event of a slide. They will always play.

    Video clips inserted as Event video are totally independent: if they are playing when pausing, they'll continue to play. If a pause is occurring and the video is not yet started, the user will be able to use the Play button of the video control panel to watch the video. The only alternative way to pause event video is by using JavaScript (see Working with event videos). Video clips inserted as Multisynchronized video however will be paused by the Pause command and by a pausing point.

    The situation is a lot more complicated for audio:

    • Background audio is totally insensitive to Pauses or Pausing points: it will continue to play.

    • Slide Audio: will automatically be paused by the Pause command, but not by a pausing point. It is possible to pause slide audio at a pausing point, to resume when the playhead is released if you check 'Stop Slide Audio' on the Options tab in the Properties panel of the interactive object.
    • For the default pausing points on quiz slides, score slide, D&D slides you cannot pause the slide audio however. This seems confusing, and can lead to a problem. Slide audio clips automatically will increase the duration of the slide. You learned that the default pausing point of this type of slides is always set to 1,5seconds. If the playhead is released with the command 'Continue', it will have to visit all the remaining frames on the slide, those frames in the 'big' inactive part of the slide. To avoid that, I recommend that you change the default pausing time and make it just a little bit smaller than the slide duration. This is not necessary if the actions when releasing the playhead from its pausing point are a navigation to another slide, because the inactive part of the slide will just be skipped.

    • Object audio: will be paused by the strict command Pause, but not by a pausing point! There is no workaround for this behavior for a Pausing point.

    • Audio started with 'Play Audio' cannot be stopped not by Pause nor by a pausing point, the only way to stop it is by launching the command 'Stop Triggered Audio'. 

    Why pausing?

    This blog post has become very long, for which I apologize. For that reason I will write out some use cases, to illustrate the just described theory in later posts. You're welcome to post some ideas as well. Here are some appetizers:

    • Instead of creating very long slides to fit the narrations, use the Play Audio command and have a pausing point on the slide. That can be a Next button, which offers total control to the user.

    • Question slides with narration as slide audio: you need to move the pausing point.

    • Create custom navigation: use shape buttons on the main master slide, only one of them needs a pausing point to give each user all the time needed to watch the slides.

    • Create a slide with light boxes.

    • Have multiple TEB's on one slide with a unique Submit button.

    • Create a dashboard with buttons to display multiple vodcasts, images, podcasts.